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Pulse Wars

In Development

Last updated: 2026-07-10

Pulse Wars is an in-development prediction competition experience. It is being designed around themed arenas, time-limited challenges, progression, streaks, rankings, and community participation.

Product in development

Pulse Wars is not documented as a live product. Features, scoring, rewards, and availability may change before release.

Who it is for

  • People who enjoy making predictions about public events and comparing outcomes.
  • Communities interested in friendly, skill-based competition.
  • Players motivated by progress, streaks, achievements, and leaderboards.
  • Partners interested in themed prediction arenas and engagement experiences.

What the experience is designed to include

  • Arenas organized around topics such as football, business, technology, entertainment, politics, and crypto.
  • Challenges with clear choices and a defined closing time.
  • A call sheet for reviewing and confirming predictions.
  • Results that show resolved outcomes and player performance.
  • XP, levels, PulseIQ, streaks, rankings, and seasonal progress.
  • Achievements and reward signals tied to participation and performance.

How it is expected to work

  1. A player creates a profile and completes onboarding.
  2. The player chooses an arena and reviews open challenges.
  3. Predictions are added to a call sheet.
  4. The player confirms choices before the challenge closes.
  5. Outcomes are resolved using the published rules for each challenge.
  6. Results update progress, streaks, and rankings where applicable.

Common use cases

  • Compete with a wider community around a shared topic.
  • Follow personal prediction performance over time.
  • Join a league or themed arena with friends or colleagues.
  • Compare ranking, streak, and accuracy signals across a season.

Fair-play principles

  • Every challenge should explain its choices, closing time, and resolution basis.
  • Predictions should lock before the relevant outcome is known.
  • Results should be reviewed where an outcome is disputed or unclear.
  • Scoring and reward rules should be visible before they affect players.
  • The experience should be presented as prediction competition, not guaranteed financial gain.