Pulse Wars
In DevelopmentLast updated: 2026-07-10
Pulse Wars is an in-development prediction competition experience. It is being designed around themed arenas, time-limited challenges, progression, streaks, rankings, and community participation.
Product in development
Pulse Wars is not documented as a live product. Features, scoring, rewards, and availability may change before release.
Who it is for
- People who enjoy making predictions about public events and comparing outcomes.
- Communities interested in friendly, skill-based competition.
- Players motivated by progress, streaks, achievements, and leaderboards.
- Partners interested in themed prediction arenas and engagement experiences.
What the experience is designed to include
- Arenas organized around topics such as football, business, technology, entertainment, politics, and crypto.
- Challenges with clear choices and a defined closing time.
- A call sheet for reviewing and confirming predictions.
- Results that show resolved outcomes and player performance.
- XP, levels, PulseIQ, streaks, rankings, and seasonal progress.
- Achievements and reward signals tied to participation and performance.
How it is expected to work
- A player creates a profile and completes onboarding.
- The player chooses an arena and reviews open challenges.
- Predictions are added to a call sheet.
- The player confirms choices before the challenge closes.
- Outcomes are resolved using the published rules for each challenge.
- Results update progress, streaks, and rankings where applicable.
Common use cases
- Compete with a wider community around a shared topic.
- Follow personal prediction performance over time.
- Join a league or themed arena with friends or colleagues.
- Compare ranking, streak, and accuracy signals across a season.
Fair-play principles
- Every challenge should explain its choices, closing time, and resolution basis.
- Predictions should lock before the relevant outcome is known.
- Results should be reviewed where an outcome is disputed or unclear.
- Scoring and reward rules should be visible before they affect players.
- The experience should be presented as prediction competition, not guaranteed financial gain.